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Dev Log#19: Making HitScan Weapons
Hit scans weapon in my game include a pistol, smg, sniper and a shotgun. Pistol smg and sniper are all derived from a hit scan weapon...
camjhill737
Aug 9, 20242 min read
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Dev Log#18: Making A Rocket Launcher!!!
The rocket launcher is a projectile weapon however we don't want it to behaviour the same way as an assault rifle. The projectile weapon...
camjhill737
Aug 5, 20242 min read
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Dev Log#17: Learning about Match States to make adjustments to time
A difference between GameMode class and GameModeBase class: Game mode has a match state functionality and provides custom match state...
camjhill737
Aug 5, 20243 min read
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Dev Log#16: Learning About Time. Syncing Match Time across players
Continuing on with functionality on the player controller class. The time and more importantly the syncing of time is handled on the...
camjhill737
Aug 3, 20243 min read
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Dev Log#15: How I am using the Player Controller
I've had a backlog of information to put on this space for a while but I'll be breaking it all down one step at a time. The main...
camjhill737
Jul 18, 20242 min read
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Dev Log#14 Added Reload Did a bit of maths for the ammo. Learnt about TMaps.
So adding reload functionality to the game required just as much as work in Unreal Editor as it did in Visual studio. Ammo: Firstly in...
camjhill737
May 17, 20244 min read
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Dev Log#13 Adding Health, Damage, Death and Respawns
Adding health to a character is universally straightforward you apply a couple publics float call health and max health and congrats you...
camjhill737
May 2, 20243 min read
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Dev Log#12 Creating a crosshair, a struct and learning about the HUD class in Unreal.
So I've created a crosshair in unison between my combat component class and a new class that I created called EverzoneHUD I could have...
camjhill737
Apr 25, 20242 min read
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Dev Log 11# Creating a projectile weapon adding projectiles and bullet shells
As a gaming fanatic I'm aware of many shooter games whatever form they may take and some will implement projectile based weapons others...
camjhill737
Oct 4, 20232 min read
3 views


Dev Log 10# Learning about LineTrace, Using a Multicast RPC and debug sphere act as a temp crosshair
So firing a gun in a multiplayer shooter game is probably the most important mechanic, what's also just as important is letting the whole...
camjhill737
Sep 25, 20232 min read
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Dev Log 9# Shoot functionality for the weapon, Sorting out visuals for when the gun is fired.
So I have now moved onto the shoot functionality like with all input actions, I started by creating the action mapping and binding the...
camjhill737
Sep 18, 20231 min read
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Dev Log 8# Fixing AimOffsets and learning how Unreal uses bitwise operations to send rotation values
When it comes to information on all the things inside unreal editor there's no short of help on the internet creating Aim Offsets are no...
camjhill737
Sep 12, 20232 min read
11 views


Dev Log 7# Remote Procedure Calls, Implementing Crouching, Need to sort out Visuals
I learnt about remote procedure calls from this amazing page of documentation https://docs.unrealengine.com/5.0/en-US/rpcs-in-unreal-engi...
camjhill737
Sep 11, 20231 min read
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Dev Log 6# Creating Weapon class and Combat Component whilst learning more about replication
I've started to create the weapon class and a combat component alongside it. I added an enum class in the weapon class for the Weapon...
camjhill737
Aug 26, 20231 min read
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Dev Log 5# Learning about seamless travel and player net roles
Now that my player can travel to the lobby I need to be able to send them to my actual game map which I quickly threw together it's just...
camjhill737
Aug 26, 20232 min read
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Dev Log 4# Diving into Unreal
As a change of scenery from the multiplayer code that started to get on my nerves I decided that I would spend a day to get my assets...
camjhill737
Aug 25, 20231 min read
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Dev Log 3# Restarted the Multiplayer Plugin now it works!!
So my first attempt at this project, things just weren't adding up I was sure that I followed all the steps needed but for some reason it...
camjhill737
Aug 25, 20232 min read
1 view


Dev Log 2# Connected to the Steam Subsystem!!! But nothing works???
So connecting to the steam subsystem was wayyyy easier than I thought it would be but its all thanks to the unreal engine documentation...
camjhill737
Aug 17, 20232 min read
1 view


Dev Log 1# “Learning About Unreal's Online Subsystem”
I plan on making my third person shooter multiplayer to help me improve in multiple aspects of programming, such as gameplay, networking...
camjhill737
Aug 17, 20232 min read
3 views
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