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Dev Log 4# Diving into Unreal

As a change of scenery from the multiplayer code that started to get on my nerves I decided that I would spend a day to get my assets into the project to help bring it to life a little bit I migrated the learning kit games animstarterpack and military weapons pack from the marketplace and imported some mixamo content.


I first learned about IK Rigs which are used for creating the skeleton system for whatever character asset you are using. The animations that I want to use are linked with the UE4 mannequin so I created a rig for my character that had a matching bone structure to the UE4 mannequin.


I then learned about retargeting animations on YouTube, many helpful tutorials on this aspect of unreal. The process involves creating an IK_Retargeter based off the skeleton that has the animations currently rigged to it and then target the new character asset inside the IK_Retargeter. This process can be a little bit tedious but by default the animations translated to my character quite well so I didn't need to make many adjustments to get my animations looking good. The only thing I have left to do in this aspect is to position the weapon correctly with the hands.



 
 
 

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