Dev Log#30: Capture The Flag
- camjhill737
- Jan 23
- 1 min read
I created a capture the flag gamemode by creating a class based on the TeamsGameMode class. Which means we inherit all the functionality talked about in the previous blog post but the only difference is the flag score gets added onto the teams score whenever a player returns with the enemy's flag.
The flag is treated like a weapon but without any of the reload and shooting functionality.

The functionality for the flag is mainly behind the combat component class as I have a replicated boolean called bIsHoldingTheFlag.



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