Dev Log#28: creating Mvp effect and kill feed
- camjhill737
- Jan 20
- 1 min read
In one of my favourite shooters Valorant certain cosmetics have a mvp effect so if you're the best player in the lobby based on performance at any given moment the gun might have a certain glow effect added to it.
So I decided to create my own mvp effect.

Artistically its not the greatest but it allows me to create my mechanic. I did this via an multicast rpc to show and hide the crown.

A bug that I encountered creating this mechanic was that if two players had the crown effect meaning they were tied for most kills ,when one of those players lost the lead they still kept their crown despite no longer having the most kills.


I used this solution to solve the problem, the key part of the solution was to check if the previous leading players still remained in the top scorers array.
I created a kill feed via a little bit of setup in the widget blueprints



Something I learned from creating this is that when accessing UI to change its position for example you must access the parent of the widget. For example if you have text inside of a horizontal box you must move the horizontal box to move the text.
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