Dev Log#27: Returning to menu and keeping track of players.
- camjhill737
- Jan 16
- 1 min read
I quickly created some functionality so that players can leave the game and return to the home screen.

This blueprint has its own C++ class that its parented to and that is responsible for binding the appropriate function to the multiplayer sessions plugin that handles the destruction of the session for the player.

Once the player leaves the elimination function is called but through the use of a boolean check to see if the player has left the game we only play the death effect for the character.

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