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Dev Log#23: Focusing more on lag and replication

Lag is inevitable so it's important to test your game especially a PvP game, Unreal has Packet Net Emulation in the editor preferences. What I noticed from ramping up my ping to 100 is that the VFX from firing weapons was delayed and also when you hovered over a weapon to pick it up. The UI that displays "pick up" was also delayed.

Something I also realised is that in multiplayer games if there are client or server issues there will usually be an error symbol pop up saying like hey there's a latency problem or hey there's a server problem. I currently don't have anything like that in my game and thats what I'm going to be working on.


Not really a dev log to show off my work but as an update for what will be happening in future dev logs.

 
 
 

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