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Dev Log#20: Finishing up with the weapons

So I created a grenade launcher which is derived from the projectile weapon class, I created a grenade projectile class so that I could implement SFX for the projectile bounces so all that's happening is I'm implementing a sound cue at location of each bounce. The functionality of the grenade projectile itself is being adjusted through the use of changing the projectiles velocity and variables found in the blueprint.


I'm also spawning in a weapon so that players spawn in with a weapon. I'll make this weapon the pistol to give players an incentive to find a better gun right from the get go.

I've also added the ability for players to have a secondary weapon so if a player presses e to pick up a second weapon if they can now press e to swap between weapons. If they want to pick up another weapon the currently equipped weapon will be dropped for that weapon.

 
 
 

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